A straightforwardly accomplished zombie action-RPG that doesn’t quite make the most of its Californian setting.

The original 2011 Dead Island and its 2013 sequel Riptide have a special place – if “special” is the right word – in the rancid, suppurating hearts of games journalists above a certain age. Their design and promotion captured an era in gaming that isn’t entirely bygone. On the one hand, there was Dead Island’s brute-force tearjerker of a CGI trailer, depicting the final moments of a little girl in reverse – a piece of cinematic wizardry and a bid for the eternally coveted status of Blockbuster That Made Me Feel Something. On the other, Riptide’s tawdry zombie bikini model pre-order collectible.

Dead Island 2 reviewDeveloper: Deep Silver Dambuster StudiosPublisher: Deep SilverPlatform: Played on Xbox Series XAvailability: Out 21st April on PC (Epic), Xbox One, Xbox Series X/S, PS4, PS5

Put those two things together and you have vintage triple-A culture in a nutshell: arty aspirations and smirking sleaze, prestige melodrama meets splatterhouse guts and cleavage, all of it orbiting a moderately entertaining co-op action-RPG about punching zombies for randomised weapons which, in hindsight, feels like patient zero for schlooters such as Bungie’s Destiny.

Dead Island 2, meanwhile, used to be a byword for vapourware: announced in 2014 with Spec Ops: The Line developer Yager at the helm, eventually farmed out to licensed spin-off powerhouse Sumo Digital, and finally reassigned to Dambusters, developer of the atmospheric but underwhelming Homefront: The Revolution. That’s the kind of journey to shelves you expect to leave obvious scars. In practice, Dead Island 2 is a slick and substantial 20+ hour looting game that rarely puts a foot wrong, but also never gets your pulse jumping, and struggles to do anything very intriguing with its not-unintriguing setting.

The action has shifted from Papua New Guinea to the posher bits of Los Angeles (the game insists on calling it “Hell-A” – please don’t encourage it) with a new playable cast of blinged-up roughnecks who offer a couple of signature class traits apiece and a snarky quip-to-self for every last thing you see and do. You’re here to escape, naturally, but along the way you’ll rescue a bratty Brit actress from her Beverly Hills retreat, take the sewers to the beachfront and ultimately, become embroiled in various mad science schemes.

Special Offer

Claim your exclusive bonus now! Click below to continue.